Sunday 16 November 2014

PLAYTEST GAME 46

Before I go into the next playtesting session, I will explain that the gameboard depicts the Pacific Ocean and the land bordering it on the west and east coast. There are 16 cities on the gameboard, closely distributed along both coastlines. I could have used a map of the whole world, but it was better to use the Pacific Ocean, because it provides a better boundary between the land masses and allows for all military elements, land, air and sea to have a part in the game.

So, I playtested game 46 with my long time friend and fellow gamer, Todd, the other day. He played the Kaiju, currently called Sazzarran, pronounced, Sa Zzarr an. I played the UNRF (United Nations Reaction Force), a United Nations combined earth force.
Rather than explain in detail how to play, see the link to the rules.

http://www.kaijuconquest.com/?forum=376271

We were trying out a few changes to the rules to see if the Kaiju forces would have a better chance at winning the game. Up to this point, the humans were winning two thirds of the time. One of the original rules for the Kaiju was that only one Portal would appear on the first turn. But we decided to try it with the Kaiju player rolling 1d10 on the chart and applying any result. What happened was he rolled a 10, which means three portals appeared on the first turn.

His target cities were Honolulu, Anchorage and Vancouver. All within one zone of each other. When the Kaiju player deploys on the first turn, they get the Sea Leviathan automatically, as well as one other Titan per portal in play. In this case, the Kaiju player gained four Titans on the first turn, when he would only receive two. The four Titans were the Sea Leviathan and three Brawlers. With the exception of the Sea Leviathan, of which there is only one, there are 6 other Titan types, of 3-4 copies of each that a person could put into play. So Todd just happened to draw three Brawlers in his Resource Cards along with a lot of Sazzarran military land, sea, air and Reaper units.

The UNRF player, myself in this instance, gets 16 Resource cards every time on the first turn, and gets to choose every one of the units listed on each of the cards. The exception is the mecha, which the UNRF player does not get until the second turn. So any mecha cards drawn are immediately replaced with normal military units. I got my units and placed them on the city zones to protect them as much as possible while gaining zones for control and victory points.

The first turn, as usual, was a slaughter for the UNRF units in the zones that the Kaiju deployed. The Kaiju player was able to spread out some of his units to neighboring zones to gain control and victory points of his own.

In fact, by the end of Turn 1, the Kaiju player had 20 Victory Points to 11 VP's for the UNRF. Most of those VP's for the UNRF was the bases and zones I already controlled.

On Turn 2, the Kaiju deployed a portal in Hong Kong. The forces on the west coast also spread out to more neighboring zones, gaining some and losing some. The end result was the Kaiju player had 51 VP's, and the UNRF had 32 VP's.

On Turn 3, the Kaiju player had the Sea Leviathan, four Brawlers and an Ironsides in play. The UNRF finally gained one Aquatic and one Jungle Warrior mecha. I placed each one at a base on each coast to cover both sides of the Pacific Ocean.
 
The Kaiju player used a Bio-Bomb in Hawaii, causing only one UNRF Army unit to convert to a Sazzarran Drone unit. The UNRF used the Heroic Sacrifice Command Card on the Aquatic Mecha, which can only be done when it is wounded.  Using the card forces it to detonate its nuclear engine, in order to decimate the Kaiju units and Titans, managing to eliminate the Ironsides, which was already wounded, and wounding the Sea Leviathan. The end result for that turn was Kaiju with 84 VP's and UNRF with 49 VP's.
 
 
 
On Turn 4, the UNRF player had lost 3 of its 4 bases, but had 2 Jungle Warriors and a Quad Guardian located at Hong Kong base. The Kaiju player gained two portals that turn, and more units and Titans. By this time, the Kaiju forces had occupied every city zone on the west coast except Santiago. Some of the Kaiju forces moved to Tokyo to take over more zones, The UNRF needed to take back zones so attempted to attack with the three mecha, using the Evac units to transport them from Hong Kong to Tokyo. The battle was brutal with two Jungle Warrior Mecha, a Quad Guardian mecha and three Evac units against a Sea Leviathan, one Brawler and a few Sazzarran Sea and Reaper units.
 
 
 
The end result was the Sea Leviathan and Sea units departed the zone, as there were no aquatic mecha, naval or air units to properly engage them. So the Kaiju Brawler and the Reapers were defeated with the two Jungle Warriors and Quad Guardian still in play. Turn 4 ended with Kaiju having 100 VP's and UNRF with 61 VP's.
 
 
Turn 5 was the last turn, after 2 1/2 hours, as the Kaiju had 6 bases and occupied the entire west coast. The UNRF would not have lasted another turn with the little resources they had at their disposal. The final score was Kaiju with 124 VP's and UNRF with 68 VP's. This last image below shows the amount of Kaiju units occupying the west coast.
 
 
 
So what did we learn from this one?
1. Not to allow for the Kaiju player to have more than one Portal on the first turn. We decided to keep to theme and the historic element of the war, as it was written.
 
2. The Kaiju player would still get a chance to destroy cities rather than preserve them if it will mean gaining VP's over the UNRF player. For every city destroyed, the UNRF player loses the amount of VP's equal to the damage points the city has. So if Hawaii has 4 damage, then the UNRF player loses 4 VP's.
 
3. The bases, bio-bombs and nukes can only be exchanged based on Resource cards not the units within the cards. During this game, it allowed the Kaiju player to gain 6 bases and several bio-bombs throughout the game. It is possible, at risk of less units in play, but it was best to have it based on the original rules.
 
So that is gaming session 46. Stay tuned for future playtest games. Any comments is appreciated, even on the Kaiju Conquest Facebook page.

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