Friday 1 July 2016

THE PRINTED 3D MODELS

In the last blog I showed you images of the 3d models before printing. Below are those images after printing. In order form top to bottom, they are: Energy Portal, alien Sazzarran base, human UNRF base, normal and destroyed city.







All of these with the exception of the normal city will be stretch goals on my Kickstarter. The normal city may be an add-on. There is still the nuclear explosion, bio-bomb, Battlemaster mecha and Warlord Azzarro mini as part of my stretch goal collection. All of these will be spread out over 3 or 4 stretch goals.

I have two 3d designers working on these models. The first one, Aleks, did the ones above. Rolond will be completing the others. My artist, Becca,  is going as fast as she can to complete the lettering and graphic templates for the game. The funds for the 3d models and printing them is nearly the same per month as what I am paying Becca. However, I have taken that chance as some of the funds would normally go into paying regular bills. I am breaking even right now.

The way I see it is if I do not get 3d models done, how am I to know if they will work for the game as stretch goals. Also, if I have them done before the Kickstarter, and it becomes successful, then I will have all of the game ready for manufacturing, which will mean the backers getting the game as soon as possible. If it does not work out the first time around, I will at least have them ready for a re-launch, and also have my own personal collection of minis for the game. The final results will be 8 different minis, totalling about 45 minis for a complete game. These minis are on average 25mm diameter by no more than 28mm tall.

This month I have also started up a GoFundMe project to fund money for buying prototypes. https://www.gofundme.com/t23kf3ug.
So far I have received $250 in donations, which is enough for one prototype, and starting into another. My goal was for as many as 10 prototypes so I can send to enough game reviewers. I hope to be able to get enough for at least 5 prototypes. It is a hard sell on GoFundMe, but I have to try.

Watch out for more updates on my game at Facebook, https://www.facebook.com/kaijuconquest/, and Tabletop Generation, https://tabletopgeneration.com/project/kaijuconquest/updates. The print and play and rules can be found on the Tabletop Generation page, with a link at bottom of the Details page. I have added those links at top of page.

Wednesday 18 May 2016

3D MODEL PRINTING

In the last week, I had five images transferred to 3d model designs. The intent was to have them as miniatures for my game, Kaiju Conquest. They would be stretch goals. The undamaged city image would be a special stretch goal once all other stretch goals are achieved. The damaged city image would consist of 16 minis as a stretch goal. The portal would consist of three of them and there would be six each of the Sazzarran and UNRF (human) bases, combined as another stretch goal.

I sent all of these images except the undamaged city to a local 3d Printer. They had problems with the Sazzarran base because of the arms being too fragile. Point noted, and I asked the Aleks Rakocevic, who designed these images for me, to redesign the Sazzarran base as one piece. Image to follow when it is completed.





Tuesday 10 May 2016

The Adventure Continues

It has been about 10 months since I last posted on this blog. My excuse being that I have been very busy with playtesting my game, Kaiju Conquest, as well as joining various boardgame groups on Facebook, and constantly checking Kickstarter to compare games on that site to what I want to do with mine.

My excess funds have been exhausted, after the last two years of some marketing, going to a few conventions, and paying the artist, Becca T-R, to complete the graphic designs and lettering for the cards and rulebook. So I cannot go to any conventions outside of my province of Alberta, Canada, without it costing me money that would take away paying the regular bills.

In the last year, I have joined Tabletop Generation, which is an excellent site to promote a game, by inserting details about and print and play links to the games, among other things.

I originally intended to Kickstart my game in May 2015, but it was too early. Not all of the game was completed, and I did not have a lot of interested people and prospective backers. I then thought of Kickstarting in October 2015, but again, too early. So I pushed to May 2016. Well, it is May 2016, and a few weeks ago I decided to push to October 2016 as the final timeframe. By that time almost all of the game will be completed, so that when I go to Kickstart, I can produce a near final product. I believe everything will be done except the rulebook by October. But a lot could  still be done between now and then.

As for backers, etc, it has grown a bit since last year, and I can only hope when the game Kickstarts, those who have been watching will jump at the chance to back the game.

In the next few months I hope to have a few prototypes created for the game reviewers. It will cost me about $200 per game. Nothing is ever cheap in the gaming industry.

I am taking a chance right now by having a 3d designer create a 3d model of one of my mecha characters, the Battlemaster. It has taken him weeks now due to various issues. I am very patient, but soon I may have to call it quits and get someone else.

My intent is to have at leatst three mini 3d models done for the game., They would be for the UNRF and Sazzarran bases, as well as the energy portals. Next would be the Battlemaster and Warlord Azzarro, if I can get 3d model designs done before October. If not, they may just be included as Stretch Goals.