Sunday 14 March 2021

SOLO PLAY

I just finished a solo version of Kaiju Conquest on TTS. The UERF side won 126 to 67 for the Sazzarran. The game was played in 76 minutes. I had some decent die rolls for the Sazzarran but not quite enough to make a difference.

The problem with solo play is no special abilities are used by the Mecha and Kaiju. No Command Cards are used and the Sazzarran draws two Portal cards and has to deploy to those two zones, vice drawing four cards and choosing two zones.
Except for the military units which are just the same, all the MECHA and Kaiju were just using their basic attack values, which for most of them is 3 dice. It is a war of attrition with some strategy in placing the units. The UERF won that attrition from Year 1.

I realized after Year 1 that the Sazzarran had to concentrate on attacking the cities to deliver as much damage as possible while mostly ignoring the UERF military units (MUs) and MECHA. If they had extra damage rolled, then it could be carried over to the UERF MUs and MECHA.

Normally, this is what happens in a regular game, except that with special abilities and the Command Cards, sometimes the Sazzarran player can get the better play over the UERF.




YEAR 1


YEAR 2


YEAR 4


YEAR 5

The Sazzarran did manage to use two bio-bombs and destroy only five zones. The UERF used one nuke during the game and had another in reserve.

If I add special abilities of the MECHA and Kaiju as part of solo play, it will increase game time by maybe 15 minutes (about 3 minutes per Year), which is still not bad if it can be maintained at 90 minutes. More playtesting will determine that.

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